Pichech is one of my favorite characters. She and Haran have one of the funniest scenes in the show when she comes to the idol shop to buy an idol from smooth talking Haran. Pichech is a wealthy, and vain, citizen of Ur, but becomes one of Avram’s few conversions from idolatry when he is 13. Pascal Colpron created an amazing design, and Sarah Zamic, has done a marvelous job of giving her a voice.
Archive for the ‘Model’ category
As a wealthy merchant and leading military figure in Nimrod’s kingdom, Terakh has a big house by Ur standards. Below is a sketch of the exterior structure by Pascal Colpron, and the finished model with texture.
The first time we enter Terakh’s house we are in the birth room right after Avram is born. The design of this room is meant to be comfortable, warm, wealthy, and to reflect the culture’s dependence on idols. Below is an interior sketch by Grigor Kuzmanov of the room in color and lighting.
The next image shows the room modeled and textured with a basic light.
And finally we have a render with proper lighting.
This post will show the evolution of a character from it’s birth as a sketch to it’s completion a finished model on a lit set.
Stargazer was originally the design we now have for Utz. Pascal Colpron made a series of sketches of miscellaneous background characters and I feel in love with this circled sketch who became Stargazer.
Pascal elaborated on the sketch until we arrived at the approved design. He then scaled it and made a proportional guide for the modeler for this.
Our spectacular colorist and matte painter, Grigor Kuzmanov, created a color pallete for the costume.
Pascal then took the costume concept sketch and defined it in greater detail for the texture artists.
Once the mesh is modeled in 3D, and approved, the mesh goes to the texture artists who put the details on the model.
Finally the model is placed in a set and lit alongside other characters.