Archive for the ‘Set Design’ category

Lighting Ur at Night

June 5, 2007

Grigor and the team have been working hard at adjusting textures to work with the lighting. The night shots are challenging because of the subtlety involved in night lighting. Certain textures do not react well under all lighting conditions, so there is some back and forth testing involved.

Here are some lighting sketches by Grigor.



Here is an aerial image of Ur. Click the image to see the larger version.



Terakh’s Idol Shop

May 8, 2007

The Midrash indicates that Terakh and his family were not only idolators, but idol merchants as well.  In our story this presents Avram with a serious conflict.  While he loves his family, he does not condone their idolatry.  Avram eventually gets into big trouble after he smashes all of the idols in the idol shop, and must flee Ur for his life.

These designs and sketches are by Grigor Kuzmanov.





May 4, 2007

From his birth until he was 13, Avram lived in the wilderness. These paintings are by Grigor Kuzmanov. This is a concept sketch of Avram’s cave.


Some distance from the cave, down in a small valley, is an oasis with a little pond. Many key moments in Avram’s life happen at the oasis.


Avram meets Utz, a self-styled, idolatrous wise man, who has hidden his ‘god of plenty’ in Avram’s oasis.


At first, Utz appears to be a wise man who knows a lot about the gods. Avram quickly realizes that Utz is nothing more than a clown who needs to be delivered from his idolatry.


Design by Pascal Colpron.

Terakh’s house & birth room

May 3, 2007

As a wealthy merchant and leading military figure in Nimrod’s kingdom, Terakh has a big house by Ur standards. Below is a sketch of the exterior structure by Pascal Colpron, and the finished model with texture.




The first time we enter Terakh’s house we are in the birth room right after Avram is born. The design of this room is meant to be comfortable, warm, wealthy, and to reflect the culture’s dependence on idols. Below is an interior sketch by Grigor Kuzmanov of the room in color and lighting.


The next image shows the room modeled and textured with a basic light.


And finally we have a render with proper lighting.