Archive for the ‘Stargazer’ category

Stargazer caught snooping

August 29, 2007

After seeing the sign in the night sky, Stargazer goes to Terakh’s house to see what the sign means and realizes Amaslai has just given birth to a baby boy, Avram. As Terakh leaves to give an offering of thanks to the fertility god, Stargazer emerges from his hiding place and is then caught by the servant Togarma.

The video is a bit dark given the YouTube compression.

You can see the previous post of this scene rendered before it was lit and before textures were applied to the characters and sets here.

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Animated scene of Stargazer & Togarma

May 10, 2007

We are releasing a peak at one of our scenes in it’s raw animation stage. What you will see is the animation applied to the basic models without textures and lighting. That will come much later in the production process.

This scene comes very early in the story, and takes place right outside of Terakh and Amaslai’s house the night Avram is born. Terakh is walking off down the street to make an offering to the city fertility idol. Stargazer has been spying on them, being directed by the shining star over the house. He has discovered that Avram is a cursed child. Togarma, the servant girl, is leaving the house with her child, and she surprises Stargazer and confronts him for sneaking around. This was beautifully animated by Pascal Grenier, our lead animator.

Stargazer, a character progression from sketch to finish

April 27, 2007

This post will show the evolution of a character from it’s birth as a sketch to it’s completion a finished model on a lit set.

Stargazer was originally the design we now have for Utz. Pascal Colpron made a series of sketches of miscellaneous background characters and I feel in love with this circled sketch who became Stargazer.

cd_prog_sg_1.jpg

Pascal elaborated on the sketch until we arrived at the approved design. He then scaled it and made a proportional guide for the modeler for this.

cd_prog_sg_2.jpg

Our spectacular colorist and matte painter, Grigor Kuzmanov, created a color pallete for the costume.

cd_prog_sg_3.jpg

Pascal then took the costume concept sketch and defined it in greater detail for the texture artists.

cd_prog_sg_4.jpg

Once the mesh is modeled in 3D, and approved, the mesh goes to the texture artists who put the details on the model.

cd_prog_sg_6.jpg

Finally the model is placed in a set and lit alongside other characters.

cd_prog_sg_7.jpg