Archive for the ‘Texture’ category

Stargazer, a character progression from sketch to finish

April 27, 2007

This post will show the evolution of a character from it’s birth as a sketch to it’s completion a finished model on a lit set.

Stargazer was originally the design we now have for Utz. Pascal Colpron made a series of sketches of miscellaneous background characters and I feel in love with this circled sketch who became Stargazer.

cd_prog_sg_1.jpg

Pascal elaborated on the sketch until we arrived at the approved design. He then scaled it and made a proportional guide for the modeler for this.

cd_prog_sg_2.jpg

Our spectacular colorist and matte painter, Grigor Kuzmanov, created a color pallete for the costume.

cd_prog_sg_3.jpg

Pascal then took the costume concept sketch and defined it in greater detail for the texture artists.

cd_prog_sg_4.jpg

Once the mesh is modeled in 3D, and approved, the mesh goes to the texture artists who put the details on the model.

cd_prog_sg_6.jpg

Finally the model is placed in a set and lit alongside other characters.

cd_prog_sg_7.jpg

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Palace exterior model

April 27, 2007

Some images of the palace model untextured and textured.  A large part of the story takes place on the porch at the palace entrance.

palace_untx_tx.jpg