Archive for the ‘Texture’ category

Stargazer, a character progression from sketch to finish

April 27, 2007

This post will show the evolution of a character from it’s birth as a sketch to it’s completion a finished model on a lit set.

Stargazer was originally the design we now have for Utz. Pascal Colpron made a series of sketches of miscellaneous background characters and I feel in love with this circled sketch who became Stargazer.


Pascal elaborated on the sketch until we arrived at the approved design. He then scaled it and made a proportional guide for the modeler for this.


Our spectacular colorist and matte painter, Grigor Kuzmanov, created a color pallete for the costume.


Pascal then took the costume concept sketch and defined it in greater detail for the texture artists.


Once the mesh is modeled in 3D, and approved, the mesh goes to the texture artists who put the details on the model.


Finally the model is placed in a set and lit alongside other characters.



Palace exterior model

April 27, 2007

Some images of the palace model untextured and textured.  A large part of the story takes place on the porch at the palace entrance.